Lucas Nguyen

Game Programmer ➖ Game Designer ➖ Technical Designer ➖ Digital Designer

CORE PLATFORM — MANTICORE GAMES CHARACTER IMPLEMENTATION • MAYA → UE4

Role: Technical Designer (Character Implementation — Maya → UE Integration)

CORE PLATFORM — MANTICORE GAMES CHARACTER IMPLEMENTATION • MAYA → UE4

My Role in This Project — Junior Technical Designer (Implementation)

I worked on the character implementation pipeline for Manticore Games as part of the outsourcing team at Sparx* (Virtuos). My responsibilities involved preparing, validating, and integrating character assets from DCC tools into Unreal Engine to ensure they were fully functional, visually consistent, and ready for gameplay use.

Key Contributions (Non-confidential Overview)

  • Imported character models from Maya into Unreal Engine, including skeleton hierarchy validation, orientation checks, and re-targeting setup.
  • Identified and corrected rig/skinweight issues resulting from exports, ensuring proper deformation across full animation sets.
  • Imported Substance Painter texture sets (BC/N/R/M/AO/Emissive) and created Material Instances following Manticore’s internal shader structure.
  • Used internal tools to validate texture packing, verify channel usage, and bake maps correctly for implementation.
  • Performed deformation, shading, and lighting checks under different environment settings to match visual benchmarks.
  • Ensured character mesh, texture, and animation consistency aligned with Manticore’s style and gameplay requirements.
  • Authored clear pipeline notes to support character artists and improve cross-team communication.
  • Supported integration testing by checking character behavior in-engine, identifying issues, and coordinating fixes with art and tech teams.